Mythical Motions
MYTHICAL MOTIONS STUDIO

WE DO ANIMATION. ONLY ANIMATION.

Feature-film level character and creature performance — plus a vetted network of animators when you need more hands than we have.

Fourteen years of shots on feature film, episodic series and game cinematics. Available for shot work, sequence work, supervision and crew.

Animation specialists

No modeling, no lighting, no comp. One craft, done at the highest level.

Feature-film standard

Shots delivered to the same bar as major studio productions — because that's where they were delivered.

Built for your pipeline

We work inside your naming, your review tool, your Maya version, your delivery spec.

WHAT WE DO

Whether it's a single hero shot or a full sequence, the work is handled by a senior animator — not passed down a chain.

CORE ANIMATION

Character Animation

Acting, dialogue and emotional performance for feature film, episodic series and cinematics. Eye-lines, subtext, facial detail and the small choices that make a character read as a person.

Deliverables: Animated scenes, published caches, per-round playblasts.

Creature Animation

Quadrupeds, monsters, dragons, insects and hybrid creatures. Weight, mass and believable locomotion — including creature-to-plate interaction for live-action VFX.

Deliverables: Animated scenes, plate-integrated shots, contact passes.

Body Mechanics & Action

Fights, stunts, weapon work and physical action beats where impact, weight and timing carry the shot.

Deliverables: Animated action shots, physics-plausible contact passes.

Game Cinematics

Story cinematics, trailers and cutscenes, pre-rendered or engine-bound. Mocap-to-keyframe hybrid workflow where the schedule needs it.

Deliverables: Engine-ready FBX or Alembic exports to your skeleton spec.

Episodic & Series Animation

Volume animation with consistent character voice across episodes, delivered against real quotas and real airdates.

Deliverables: Per-episode shot batches to quota.

SPECIALIST SERVICES

Previs, Postvis & Layout

Camera, staging and blocking-level storytelling so the shot is solved before anyone spends money on it.

Deliverables: Previs sequences, camera data, edit-ready playblasts.

Mocap Cleanup & Enhancement

Raw capture turned into production animation. Jitter removal, foot lock, contact repair, and keyframe layering for hands, face and performance.

Deliverables: Cleaned, retargeted, engine-ready animation.

Animation Rescue Pass

Animation that isn't hitting the bar, fixed. We take existing shots to final and tell you exactly what was wrong so it doesn't repeat.

Deliverables: Polished shots plus a written breakdown of the fixes.

TEAM & PIPELINE

Crew Augmentation

Need five animators for three months? We draw from the Mythical Motions Talent Network — every artist personally reviewed — with optional senior oversight on top.

Deliverables: Vetted artists, matched to your brief and your dates.

Remote Animation Supervision

Senior review for your team. Dailies, structured notes and a quality gate between your juniors and your client — on a monthly retainer.

Deliverables: Scheduled review sessions, annotated notes, written feedback.

Pipeline Tools & Automation

Custom Maya tooling and workflow automation for animation teams, built by someone who animates for a living. The same work behind AnimBelt, a production animation toolkit shipping to animators worldwide.

Deliverables: Python and PySide tools, documentation, install support.

Team Training

Structured animation training for studio teams — assessment, targeted workshops and measurable progress for junior and mid-level artists.

Deliverables: Workshop series, assessments, progress reports.

Scope: we animate. Modeling, texturing, lighting, FX and compositing sit outside what we take on — though we can often point you to someone good. Riggers, layout and previs artists are available through the Talent Network.
Process

HOW WE WORK

Predictable stages, predictable rounds, no surprises on the invoice.

01

Brief & Bid

Send reference, boards, rigs and dates. You get a scoped bid within two working days.

02

Blocking

First staging and key poses. Direction gets locked here, before time is spent on detail.

03

Blocking Plus

Breakdowns and timing refinement. The shot starts to read.

04

Spline

Full motion. Arcs, overlap, weight and continuity.

05

Polish

Contacts, subtlety, facial detail and finals.

06

Delivery

Published caches, playblasts and scene files in your naming convention.

Two rounds of notes are included at every stage. Additional rounds are quoted up front, not billed as a surprise. We work in your review tool — ShotGrid, Ftrack, SyncSketch or annotated playblasts.

Logistics

WORKING WITH US

Technical

  • Maya 2020 to 2026, locked to your production version
  • Delivery as Alembic, FBX, published anim cache or native scene
  • Playblasts to your codec, resolution and burn-in spec
  • Frame rate locked at brief stage
  • Unreal and MotionBuilder workflows supported

Logistics

  • Based in India, IST — with committed overlap hours for EU and US teams
  • NDA-ready before any material is shared
  • Isolated project storage, nothing shared with third parties
  • Project material deleted on request after delivery
  • A limited number of projects taken per quarter
How we bill

ENGAGEMENT MODELS

Pick the shape that matches your production. We'll tell you which one actually fits your brief — even if it isn't the one you asked for.

Per Shot

Fixed price per shot, tiered by complexity.

Per Second

Rate per animated second, for volume and episodic work.

Day or Week Rate

For evolving briefs where scope isn't locked yet.

Fixed-Bid Sequence

Milestone billing across a defined sequence.

Monthly Retainer

Ongoing supervision, dailies and review.

Crew Placement

Artists from the Talent Network, matched to your brief.

Rates depend on complexity, schedule and region.

Request a Rate Card
Credits

WORK HAS SHIPPED ON

Love and Monsters · Finch · Kingsglaive: Final Fantasy XV · Trollhunters · 3Below

Fourteen-plus years of animation across Mill Film, 88 Pictures and Chocolate Tribe — feature film, episodic series and game cinematics.

Credits listed are individual artist credits. All work shown remains the property of its respective production.

MORE HANDS THAN ONE

THE MYTHICAL MOTIONS TALENT NETWORK

When a project needs more than one animator, we don't guess. We draw from a network of freelance and short-term animation professionals whose reels have been personally reviewed by a working senior animator. Studios get the right artist fast. Artists get real opportunities.

TELL US ABOUT THE SHOT.

Send the brief, the rig and the date. You'll have a scoped answer within two working days.